Senior Unity developer and team lead. 7 years, 3 released games, mobile to Xbox.
Pakistan. Remote, worldwide.
Open to contract and full-time work. contact@mfarukhjamal.dev
Selected work. Pick a cartridge.
Games I built or led, from 2019 to now. Open one for its reel and the story.

Death Travelers
A vehicle infinite runner with shelter, room building and music-driven gameplay, led and released in 3 months against a 6-month estimate.

Chess Combat
A multiplayer strategy game that mixes a chess board with fighting duels, with the multiplayer architecture built on Netcode for GameObjects, Unity Relay and PlayFab.
Aug 2025 to presentC#, Backend, Multiplayer
Mr. President
A data-driven card and decision game, built from scratch as the primary Unity developer and released on Google Play.
2019–2022C#, Data-driven design, Decision system
Mythic Legions
A custom entity-based auto-battler, refactored and stabilized, with its mobile content footprint cut from about 4 GB to under 2 GB.
2022–2025C#, Performance, Auto-battler
Mind Blown
A Unity client talking to a Java backend over Google Protocol Buffers.
2019–2022C#, Backend, Protocol Buffers
Dark Taverns
Builder systems for tavern customization, furniture placement and decoration, with a third-person controller wired into MMORPG services.
2022–2025C#, Backend, Builder systems
Board Game Framework
A grid-based 3D board-game framework for an Upwork client: selectable grids, a piece tray and placement rules.
Oct to Dec 2024C#, Board game, Grid systems
Soccer Championship
Arcade 1v1 soccer with a power-up shop, built freelance for a TikTok channel.
C#, Arcade, Physics
Super Cricket
Ported from Unity 4 to Unity 2017, keeping Photon PUN 1 multiplayer working and adding Facebook-friend matchmaking.
2019–2022C#, Backend, Engine migration
Watch the build happen.
Gameplay reels cut from real builds.
Three layers. One person who can work in all of them.
C#: where the game actually lives.
Unity systems that stay readable as a team grows: state-machine and event-driven architecture, match and session flow, character customization, Addressables content, editor tooling. This is the layer I lead teams in.
- Tools
- C#, Unity, ScriptableObjects, Addressables
- Used in
- Mythic Legions, Dark Taverns, Death Travelers, Mr. President, Super Cricket
Achievements and save files.
7 years, 3 released games, 5 developers led, 2 awards.
Tell me about the game.
Genre, platforms, what exists already. I read every brief myself and reply by email.
- Based in
- Pakistan, working remote