Farukh JamalOpen to workSend a brief
Chess Combat gameplay

Senior Unity developer and team lead. 7 years, 3 released games, mobile to Xbox.

Pakistan. Remote, worldwide.

Open to contract and full-time work. contact@mfarukhjamal.dev

Selected work. Pick a cartridge.

Games I built or led, from 2019 to now. Open one for its reel and the story.

Death Travelers

A vehicle infinite runner with shelter, room building and music-driven gameplay, led and released in 3 months against a 6-month estimate.

Role
Team Lead, RIFT Games
When
2022–2025
Stack
C#, Infinite runner, Vehicles, Base building, Progression

Watch the build happen.

Gameplay reels cut from real builds.

Three layers. One person who can work in all of them.

C#: where the game actually lives.

Unity systems that stay readable as a team grows: state-machine and event-driven architecture, match and session flow, character customization, Addressables content, editor tooling. This is the layer I lead teams in.

Tools
C#, Unity, ScriptableObjects, Addressables
Used in
Mythic Legions, Dark Taverns, Death Travelers, Mr. President, Super Cricket

Achievements and save files.

7 years, 3 released games, 5 developers led, 2 awards.

Tell me about the game.

Genre, platforms, what exists already. I read every brief myself and reply by email.

Based in
Pakistan, working remote